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Whedon on Writing

By on Oct 29, 2014 in Inspiration, Quotes | 0 comments

I write to give myself strength. I write to be the characters that I am not. I write to explore all the things I’m afraid of.

— Joss Whedon

Dark Dungeons and the D&D Scare

By on Oct 26, 2014 in Food For Thought, Game Design | 0 comments

Dark Dungeons and the D&D Scare

Tolkien on Trolls

By on Oct 23, 2014 in Food For Thought, Inspiration, Quotes | 0 comments

Trolls are slow in the uptake and
mighty suspicious about anything new to them.

— J.R.R. Tolkien

Boys, Girls and D&D

By on Oct 22, 2014 in Food For Thought, Game Design | 0 comments

Boys, Girls and D&D

Artrex The Foul

By on Oct 19, 2014 in Game Design, NPCs, Pathfinder | 0 comments

I’ve recently begun working on series of NPCs for a project. First up is Artrex, an undine druid. A creature born of water, she protects the primal swamps of the Black River delta. Always accompanied by FellGnaw, a massive Spinosaurus, Artrex is not afraid to respond to perceived threats with violence.

Stan Lee on Comics As Art

By on Oct 16, 2014 in Inspiration, Quotes | 0 comments

If Shakespeare and Michelangelo were alive today, and if they decided to collaborate on a comic, Shakespeare would write the script and Michelangelo would draw it. How could anybody say that this wouldn’t be as worthwhile an art form as anything on earth?

— Stan Lee

Gauntlets of Redemption, Second Draft

By on Oct 14, 2014 in Game Design, Magic Items, Pathfinder | 0 comments

This entry is part 4 of 4 in the series: Schooled by SKR

Last Thursday, I received my first round of feedback from Sean K. Reynolds. Though Sean’s notes taught me a lot, I struggled with two issues. See how i solved both problems and check out the second draft.

Calvin & Hobbes
The Live Action Trailer

By on Oct 12, 2014 in Fun | 0 comments

Calvin & Hobbes  The Live Action Trailer

Gauntlets of Redemption, SKR’s Notes

By on Oct 11, 2014 in Game Design, Magic Items, Pathfinder | 0 comments

This entry is part 3 of 4 in the series: Schooled by SKR

Yesterday, I received my first round of design feedback from Sean K. Reynolds (SKR). Before I share Sean’s notes, I have some thoughts on Editors, which might prove helpful to the reader.

Tolkien on Escapism

By on Oct 9, 2014 in Game Design, Inspiration, Quotes | 0 comments

Fantasy is escapist, and that is its glory. If a soldier is imprisoned by the enemy, don’t we consider it his duty to escape? If we value the freedom of mind and soul, if we’re partisans of liberty, then it’s our plain duty to escape, and to take as many people with us as we can!

— J.R.R. Tolkien